Marvel Heroes 2015 Review ( Part 2)

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continue...( Yesterday , I had overslept @@! )
Omega system, hero Synergy system and prestige


The Omega System is the alternate-advancement mechanic that converts each experience point (as long as the hero you are playing is level 30 or higher) into points that can then be distributed within a large categorized matrix that provides substantial boosts for your heroes, such as bonus experience, damage, resistances, movement speed, and much, much more. They can be distributed into 14 categories, and some categories have not yet been unlocked (such as Cosmic Entities). The total amount of points you have acquired can be distributed differently for each hero. Omega points cap out at 7500 and each point takes roughly 17 million experience, so max level characters will be able to acquire points faster than lower level characters.
The Hero Synergy System is a very cool feature that allows you add enhancements to all heroes on your account by reaching level 20 and 50 on different heroes. You can activate up to 10 heroes from the list to gain their enhancements, and each hero adds different enhancements. There is also a substantial experience boost provided to all heroes when you reach level 60. The first level 60 provides a  30% exp boost, the 2nd 50%, the 3rd 65%, 4th 75% and then each hero thereafter that adds a 5% boost. This impacts the amount of experience provided for Omega Points as well, and is an excellent system that entices players to play and level as many heroes as they can. Many players strategically choose what characters to take to 60 as many provide benefits that have more of an impact than others; for example, a Level 50 Cyclops provides 10% extra experience to all characters who select him for their Synergy.
The Prestige system is very interesting, something I haven’t seen in another ARPG. It allows people who love a specific hero to restart their character at level 1 while retaining the Hero’s legendary item. When you do this, the color of your character name changes, you receive a free default costume (which you need at level 1 in case you’ve augmented your original costume with a core that requires a high level), and you gain access to a new colored “buddy” pet based on your prestige level. There are six levels of prestige: Green, Blue, Purple, Orange, Red, and Yellow. Note that a yellow name is a “cosmic” prestige rank and takes roughly 25x longer to achieve. Prestige is more about play than accomplishment; it’s a mechanic that appeals mainly to those who have enjoyed the play of a hero so much they want to “do it again” and get the name colorization to show it. One thing is certain, if you see somebody with a yellow name, they probably know that specific hero type better than most anyone else. That, and they’re a hardcore player.

Travel and distances, events & challanger and death

Travel is handled three ways: the first is by waypoint, the second by zone connection (running from one region to another), and the third by instance portals. The world of MH revolves around Instances. Some are very large while others are nothing more than small connection or treasure rooms. When you join a party, a portal will spawn next to you that you must take to join the other members. There are also specific instances you can open with items; wait until you try the Bovine Sector!
Tip! You can reset an instance by going back to the hub and either switching heroes or changing difficulty, then returning to the hero/difficulty you originally played with and go back to the instance. Also, if you ever get stuck in an instance, just have a friend invite you to party and take their portal. Another important note is you can use B to “bodyslide” which is essentially recalling to town. Using it again in town will take you back.
Events serve as the dynamic bread and butter for the fun-filled nonstop crazy action in MH. They are constantly taking place, and there are so many of them, the player always has something to do. Whether it is to defend civilians or stop an uprising of rampaging velociraptors or take down super bosses, the implementation of events in MH is the best I’ve seen in an ARPG. There are also numerous “mini events” which trigger in many ways (including killing certain creatures or simply walking through a location). Mini-vents sometimes provide notification (at the top of the screen), but other times do not. There are also zone-wide events (which always pop up at the top of the screen) to show all players currently in that zone, and (if applicable) how much time there is to complete the event. Gazillion also runs game-wide events, such as Midtown Madness, where the zone will drop extra loot, including costumes and fortune cards. Some events even provide bonus experience and omega points.
Challenges are collaborative instances where numerous heroes converge to battle it out with nonstop action. In short, they are a hell of a lot of fun, and often the destination of most players for fun farming. Midtown Manhattan and Industry City Patrol are open worlds (and often the most popular) whereas the Holo-Sim is an “event” that either allows a group or automatically pairs players together. X-Defense pits a party of five against invaders of Xavier’s school, and the Muspelheim/Axis challenges are 10-person raids. It’s important to note a character can easily reach level 60 by doing nothing but challenges, however they will miss out on the permanent bonuses provided by completing certain storyline quests.
There is no form of Death penalty except re-spawning at your last spawn point. I think this is excellent; the bosses don’t even reset!



Mechanics

Level & Experience, Attributes & Stats, Powers (Power Specs), Omega System, Hero Synergy System, Prestige, Regeneration, Consumables, Buffs, Travel & Instances, Events & Challenges, Death.
    The leveling system is smooth and well-designed, rewarding players with very well balanced progression.  The core stats are easy to understand, and the powers are fun to use and improve. The Omega system is a vast end-game progression mechanic that allows the player to focus on numerous enhancements, and the Hero Synergy system is designed to entice players to level up numerous heroes (and provide reward for such). The Prestige system also supports continued play-through for heroes a player really enjoys. Travel is easy, and companions help throughout your Hero’s adventure. The events are nearly nonstop, offering addictive play that embodies “just one more!”. There is no death penalty.




 Team-up heroes, NPCs & enemies and pets
Team-up Heroes (TH) are companions who join you during your adventure throughout the world. There are currently 32 available, including Groot, Spider-man, Wolverine and Deadpool-the-Kid. Your TH can be equipped with four items (that benefit both you and the TH), and has 4 tiers of skill selections. THs can be summoned until they die, or for a specific period of time, and some of the skills are designed to provide benefit when your TH is not active. Note TH’s are account-bound so they can be activated with any hero!

There are a wide variety of NPCs and Enemies for players to enjoy. Many NPCs are recognized from the comic books and movies, and will banter with you as you use their services. You will also encounter NPCs as you progress through the storyline. When it comes to Enemies, they come in four flavors: Henchmen (white), Blues, Yellows and Bosses/Super-villains. You can also encounter Doop, with is essentially a treasure mob that will explode like a loot pinata when (or if) you are able to kill it.
Pets are interesting in MH as they are extended “buffs” that follow you around. They do not attack (or die), but they love to eat items you donate to them, which includes their ability to Vacuum up items in a gobbling frenzy. A pet provides 5 tiers of bonuses to the hero: green, purple, blue, cosmic and unique. Each tier is raised by feeding the pet items. Once a tier is “finalized” (e.g. reaching 180/180 points for yellow) an affix is randomly unlocked. This allows a player to build a pet (for example) that provides: 2% less damage from enemies, +1 to all powers, and 3% extra critical damage. If you don’t like the chosen affix, you can re-roll it at the crafter (which resets the process, hence the need to constantly feed your pet items). You can find a complete list of pet affixes here. There are 8 pets available for purchase, and most of them are silly and fun, such as Throg, a little froggy version of Thor. Note pets are account bound, so you can transfer them between characters!

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