Marvel Heroes 2015 Review ( Part 3)

GAMEPLAY



Combat, Environment, Movement and Targeting, PvP, Exploration, Progression, Achievements & Rewards, Learning Curve, Difficulty, Raids, End Game and Replayability
        MH is fast paced like no other ARPG, thrusting the player into a wild and crazy world of enemies ripe for destruction. Combat is fluid and fun with great physics of object destruction and ragdoll bodies flying through the air. Movement and targeting is more action and location focused than target focused. In addition to the crazy number of item drops, players are rewarded for exploring with treasure rooms and other events. The progression is smooth, and grows in speed with each character a player has to 60. There are tons of achievements and rewards to pursue, but the learning curve can be a bit steep. The game is very easy starting out, but grows in difficulty with the end-game raids and cosmic instances requiring strength and skill. There is a ton to do once a character hits level 60 and the replayability (at both 60 and for new characters) is the best I’ve seen in an ARPG because it all ties together.

COMBAT, ENVIRONMENT, MOVEMONT AND PvP

      The Combat in Heroes is hands down the most fun, crazy and nonstop action I’ve seen in an ARPG. The enemies just keep coming, hence the initial reference to Gauntlet. Remember the scenes in the movies where the heroes are in New York fighting vast waves of crazy enemies, surrounded by nonstop battle? That’s what the game offers. Head to Midtown Manhattan. It’s crazy fun. Not only do the enemies try to kill you, they also fight among themselves. Jumping into the frenzy of Midtown or the Industrial Complex is chaos of gang wars against demons against robots and numerous other Marvel Universe baddies. This game lets you kill things on a scale that I haven’t seen in any other ARPG. And fighting numerous super-villains only makes things that much more interesting, especially at end-game. The combat truly makes you feel like a superhero.
   
     The Environment is highly destructible. You can toss cars, destroy equipment and obliterate the area around you depending on your powers. The Havoc physics engine does an excellent job of representing things ranging from ragdoll animations of your fallen victims flying through the air to pieces of the crates you just landed on exploding in a frenzy of chips.
   
     The Movement is very fluid and focuses on running, teleporting, “pushing” (i.e. movement attacks that do damage) and jump/landing. There are so many enemies in the game that Targeting usually revolves around executing actions at a specific location rather than focusing on a single target; but for bosses and some cosmic toughies, single targeting is a must. In the end, it all depends on the hero and build one is playing. Some characters are designed for AoE placements on the ground while others are designed for maximum single-target damage.
     
      MH does have a single “beta”
 PvP area players can try out. While I queued up for a few PvP challenges, none of them “came through” and at this time, PvP is held as an unbalanced joke by the Community. The core of MH is about PvE and collaboration, so there’s no surprise here. It’s unknown if Gazillion plans on making PvP a viable option in this game, but the potential is definitely there as MH could easily embrace a similar League of Legends style approach with interactive maps and events. However, balancing the wide variety of skills for each hero to be compatible for both PvE and PvP would be a monumental task, which is probably the reason it’s currently not held as a viable play option. 

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EXPLORATION, PROGESSION, ACHIVEMENT & REWARDS

     When running the storyline, Exploration is a must as the maps do have a random layout (based on a core template) and entrances/events/locations can be moved around. The only way to find the treasure rooms is to explore a map in full, and due to the dynamic nature of the mini-events spread throughout the game, hunting them down can be a fun endeavor, especially for those who are looking to gain achievements (which is covered below).
   
      Hero Progression is very well-balanced. For each of my 60’s, I never felt as if I was grinding, and if I wanted to take a break from the storyline, I would just run the challenges or legendary quests. It goes by rather quickly because it is so much fun. It is also very nice to be able to level characters outside of the storyline through challenges. If you want to spend a ton of time in Midtown or the Holo-sim, you will be rewarded for doing so!
   
       MH added Achievements on April 30, 2015. There are 10 categories: Collection, Crafting, Enemies, Exploration, Game Modes, Heroes, Miscellaneous, PvP, Raids and X-traordinary Feats. Each achievement gives between 10-25 points (some a few more) and there are a total of 11,705 points. Achievements award Titles, Coffers (boxes that can be opened, some containing specific items), Omega Boxes (which provide Omega Points), Takedown Awards (which can award items you’ve been farming bosses for, a nice way to address people who haven’t found a specific item due to RNG), Miscellaneous Items (costume variations, and other random boxes/tokens), and new items only awarded through achievements (most being uniques). The complete FAQ can be found here.
     
     you want a game that Rewards you with more item drops than anything else, MH is for you. The sheer volume of item drops is crazy and often overwhelming to new players, but since items are used to level up crafters, vendors and companions, they are quickly either donated to a crafter/vendor or consumed by your pet (either through item vaporization settings in options, or by pressing J to have your companion “suck them all up” and apply the items towards reaching their special stats). The game also has a little bugger named Doop who is essentially a treasure goblin; when you kill him, he’ll explode with a variety of items. There is also Cosmic Doop, who drops many more items than his little counterpart and takes quite a beating (while dishing out damage as well). Cosmic doop only spawns in the holo-sim or in the world zones. There are rewards provided by the game for logging in every day, which is nice incentive. The game also features numerous boxes that contain random (and sometimes specific) items that are awarded a number of ways; through challenges, achievements, etc. There are also fortune cards, which have the chance of providing costumes and uniques.


LEARNING CURVE DIFFICULTY AND RAIDS

    The Learning Curve for MH is a steep one. While a player can quickly jump into the game and start playing, the tutorial is quite lacking, and it’s very easy to become confused on augmenting items, what to keep, what to toss, and how the crafting/enchanting system works as a whole. It’s important that players study the tooltips of everything the crafter offers so they understand what can be accomplished and what components are necessary. There is also a bit of a learning curve on playing your hero as it gets more powerful; while there’s no “perfect build” for each hero, there are standards that need to be met in order to enjoy end-game (cosmic, raids, etc).
    The Difficulty of the game didn’t really start to stand out for me until around level 40+. There are three core difficulty levels: Normal, Heroic and Superheroic, which are applied to the storyline. MH is actually quite easy the first run-through; but I think this is a good design. It exposes the players to much of what the game has to offer without punishing them too much. Beyond the 3 core settings, we have Greed, Red, and Cosmic for the instances. Cosmic is the most difficult and unlocked at level 60; and it’s brutal.
     MH has two end-game Raids designed for groups of 10 players, and they are extremely difficult (yet fun). They are Muspelheim (Green and Red) and Axis. The raids have much more complex mechanics than any of the instances or challenges. Much like MMOGs, players must work together in order to defeat the bosses.

ENDGAME AND REPLAYABILITY
     End Game is quite extensive and complex, not just due to hero outfitting, but also strategic selection of Omega Points and Synergies. An interesting note is end-game also includes building and leveling multiple heroes to obtain the Synergies, so one doesn’t have to stick with outfitting their level 60 in order to progress the overall strength of their account. Once a character hits end game, they generally focus on obtaining their legendary item, level 60 uniques (best in slot for the class), and the right combination of artifacts. There is also augmenting uru-forged weapons with runewords, enchanting unique items, and applying blessings to artifacts. After that players generally pursue upgrading the grade of their uniques with recipes (which take commendations) and also look to acquire custom crafted unique items (such as the Fragment of Twilight). Players also look to stack their relics (which can go to 1000) and strive to acquire the grade 80 version of their legendary (which takes 1000 odin marks). And that’s just for one hero. Players also re-roll their pet in order to get the best statistics; that alone can take dozens (and sometimes more) of rolls for each property.
    The Replayability of MH is fantastic because the game is designed to entice players to try and build different heroes while providing reward for taking multiple heroes to both 50 and 60. Add that factor to the above End Game details, and the fact that all effort goes into building Omega Points — a player never runs out of things to do.
CONTINUE...

Marvel Heroes 2015 Review ( Part 2)

continue...( Yesterday , I had overslept @@! )
Omega system, hero Synergy system and prestige


The Omega System is the alternate-advancement mechanic that converts each experience point (as long as the hero you are playing is level 30 or higher) into points that can then be distributed within a large categorized matrix that provides substantial boosts for your heroes, such as bonus experience, damage, resistances, movement speed, and much, much more. They can be distributed into 14 categories, and some categories have not yet been unlocked (such as Cosmic Entities). The total amount of points you have acquired can be distributed differently for each hero. Omega points cap out at 7500 and each point takes roughly 17 million experience, so max level characters will be able to acquire points faster than lower level characters.
The Hero Synergy System is a very cool feature that allows you add enhancements to all heroes on your account by reaching level 20 and 50 on different heroes. You can activate up to 10 heroes from the list to gain their enhancements, and each hero adds different enhancements. There is also a substantial experience boost provided to all heroes when you reach level 60. The first level 60 provides a  30% exp boost, the 2nd 50%, the 3rd 65%, 4th 75% and then each hero thereafter that adds a 5% boost. This impacts the amount of experience provided for Omega Points as well, and is an excellent system that entices players to play and level as many heroes as they can. Many players strategically choose what characters to take to 60 as many provide benefits that have more of an impact than others; for example, a Level 50 Cyclops provides 10% extra experience to all characters who select him for their Synergy.
The Prestige system is very interesting, something I haven’t seen in another ARPG. It allows people who love a specific hero to restart their character at level 1 while retaining the Hero’s legendary item. When you do this, the color of your character name changes, you receive a free default costume (which you need at level 1 in case you’ve augmented your original costume with a core that requires a high level), and you gain access to a new colored “buddy” pet based on your prestige level. There are six levels of prestige: Green, Blue, Purple, Orange, Red, and Yellow. Note that a yellow name is a “cosmic” prestige rank and takes roughly 25x longer to achieve. Prestige is more about play than accomplishment; it’s a mechanic that appeals mainly to those who have enjoyed the play of a hero so much they want to “do it again” and get the name colorization to show it. One thing is certain, if you see somebody with a yellow name, they probably know that specific hero type better than most anyone else. That, and they’re a hardcore player.

Travel and distances, events & challanger and death

Travel is handled three ways: the first is by waypoint, the second by zone connection (running from one region to another), and the third by instance portals. The world of MH revolves around Instances. Some are very large while others are nothing more than small connection or treasure rooms. When you join a party, a portal will spawn next to you that you must take to join the other members. There are also specific instances you can open with items; wait until you try the Bovine Sector!
Tip! You can reset an instance by going back to the hub and either switching heroes or changing difficulty, then returning to the hero/difficulty you originally played with and go back to the instance. Also, if you ever get stuck in an instance, just have a friend invite you to party and take their portal. Another important note is you can use B to “bodyslide” which is essentially recalling to town. Using it again in town will take you back.
Events serve as the dynamic bread and butter for the fun-filled nonstop crazy action in MH. They are constantly taking place, and there are so many of them, the player always has something to do. Whether it is to defend civilians or stop an uprising of rampaging velociraptors or take down super bosses, the implementation of events in MH is the best I’ve seen in an ARPG. There are also numerous “mini events” which trigger in many ways (including killing certain creatures or simply walking through a location). Mini-vents sometimes provide notification (at the top of the screen), but other times do not. There are also zone-wide events (which always pop up at the top of the screen) to show all players currently in that zone, and (if applicable) how much time there is to complete the event. Gazillion also runs game-wide events, such as Midtown Madness, where the zone will drop extra loot, including costumes and fortune cards. Some events even provide bonus experience and omega points.
Challenges are collaborative instances where numerous heroes converge to battle it out with nonstop action. In short, they are a hell of a lot of fun, and often the destination of most players for fun farming. Midtown Manhattan and Industry City Patrol are open worlds (and often the most popular) whereas the Holo-Sim is an “event” that either allows a group or automatically pairs players together. X-Defense pits a party of five against invaders of Xavier’s school, and the Muspelheim/Axis challenges are 10-person raids. It’s important to note a character can easily reach level 60 by doing nothing but challenges, however they will miss out on the permanent bonuses provided by completing certain storyline quests.
There is no form of Death penalty except re-spawning at your last spawn point. I think this is excellent; the bosses don’t even reset!



Mechanics

Level & Experience, Attributes & Stats, Powers (Power Specs), Omega System, Hero Synergy System, Prestige, Regeneration, Consumables, Buffs, Travel & Instances, Events & Challenges, Death.
    The leveling system is smooth and well-designed, rewarding players with very well balanced progression.  The core stats are easy to understand, and the powers are fun to use and improve. The Omega system is a vast end-game progression mechanic that allows the player to focus on numerous enhancements, and the Hero Synergy system is designed to entice players to level up numerous heroes (and provide reward for such). The Prestige system also supports continued play-through for heroes a player really enjoys. Travel is easy, and companions help throughout your Hero’s adventure. The events are nearly nonstop, offering addictive play that embodies “just one more!”. There is no death penalty.




 Team-up heroes, NPCs & enemies and pets
Team-up Heroes (TH) are companions who join you during your adventure throughout the world. There are currently 32 available, including Groot, Spider-man, Wolverine and Deadpool-the-Kid. Your TH can be equipped with four items (that benefit both you and the TH), and has 4 tiers of skill selections. THs can be summoned until they die, or for a specific period of time, and some of the skills are designed to provide benefit when your TH is not active. Note TH’s are account-bound so they can be activated with any hero!

There are a wide variety of NPCs and Enemies for players to enjoy. Many NPCs are recognized from the comic books and movies, and will banter with you as you use their services. You will also encounter NPCs as you progress through the storyline. When it comes to Enemies, they come in four flavors: Henchmen (white), Blues, Yellows and Bosses/Super-villains. You can also encounter Doop, with is essentially a treasure mob that will explode like a loot pinata when (or if) you are able to kill it.
Pets are interesting in MH as they are extended “buffs” that follow you around. They do not attack (or die), but they love to eat items you donate to them, which includes their ability to Vacuum up items in a gobbling frenzy. A pet provides 5 tiers of bonuses to the hero: green, purple, blue, cosmic and unique. Each tier is raised by feeding the pet items. Once a tier is “finalized” (e.g. reaching 180/180 points for yellow) an affix is randomly unlocked. This allows a player to build a pet (for example) that provides: 2% less damage from enemies, +1 to all powers, and 3% extra critical damage. If you don’t like the chosen affix, you can re-roll it at the crafter (which resets the process, hence the need to constantly feed your pet items). You can find a complete list of pet affixes here. There are 8 pets available for purchase, and most of them are silly and fun, such as Throg, a little froggy version of Thor. Note pets are account bound, so you can transfer them between characters!

continue (Game Play...)

Marvel Heroes 2015 Review ( part 1)

MARVEL HEROES REVIEW
I want to preface that I was quite skeptical about Marvel Heroes (MH) before I tried it. While I appreciate the movies and am familiar with the comics, I am not a Marvel “fan” by any means. I have written this Marvel Heroes 2015 review after playing the game thoroughly, which includes building multiple heroes to level 60 and experiencing nearly all of the features the game has to offer including end-game raiding. Having said this, I am very impressed. MH is like Diablo 2 merged with old-school Gauntlet and then had a superhero injection, complete with state of the art visuals. MH is also a hybrid MMO that is constantly bustling with other superheroes throughout the gaming experience. But more than that, it has a unique approach to crafting, end-game, diversity and replayability which I will cover in detail.
Created by Gazillion Entertainment in San Mateo, CA, MH was originally launched in June of 2013. The game was panned by reviewers and players alike, citing it lacked depth and polish. So the folks at Gazillion decided to re-launch the game in June of 2014 (this is where the 2015 came from) and everything changed. The game received rave reviews and was held as one of the best “re-launches” in the industry. While I did not play the original version, I can confirm this new version is an excellent product. What’s strange is even now, the game doesn’t seem to have the level of visibility that it should; I had not heard of the game until my wife told me about it, and she learned from a friend who was talking about it online. This lack of awareness and interest is probably due to gaming market saturation by so many products (often of questionable or downright bad quality) solely to support profiteering from a franchise. While the heart of MH is true to the Marvel universe, the game stands on its own as a direct competitor to other top ARPGs. My review dives into the heart of this game and covers why Marvel Heroes 2015 is a diamond.


CONTENT :

Heroes (52 review), World & Story, Missions (Shared Quests & Influence Missions), Raids, Team-up Heroes, NPCs & Enemies and Pets
     
The diversity in playable heroes is astounding and pure fun. The world is large, diverse and true to the Marvel universe. There is a never-ending flow of missions, and the team-up heroes make great companions for fighting the vast and wide variety of enemies, bosses and super villains. Pets are also a fun enhancement to the game, providing additional support.


Heroes (52 review), World & story
At the time of writing this review, MH features 47 playable hero classes from the Avengers, Marvel Knights, Fantastic Four, X-Men and Guardians of the Galaxy universes. Gazillion adds a new hero roughly once every month. Want to play Iron Man, Squirrel Girl, Captain America, Silver Surfer, or Star-Lord? Not a problem. And not only do they play as you would expect, they also talk, banter, and chatter with the personality of the character. Deadpool is a riot. When you first play MH the game allows you to select from a pool of “starter heroes” (which changes every few months). You can take any of these heroes to level 10, but in order to progress beyond 10 you must choose the hero you want as your “first”. After that, additional heroes cost either Splinters or G points to purchase (covered below in Economy). The game does an excellent job of enticing players to play in a style that is representative of their hero. For example, it’s common to see Hulk fly in from out of nowhere, SMASH! and then jump away to smash something else while magneto floats around with a magnetic bubble filled with rubble. For new players wondering what to play first (or second), there’s a great guide here. It’s important to note that MH is more of an “account” game than a character game. It doesn’t have a character select login screen; the game throws you right into the world with your last selected hero. You can switch heroes on the fly, causing a quick reload of the area that particular hero was last in. This approach works very well.
Gazillion engages in a Hero adjustment procedure called a 52 Review. This is a process where the company conducts a multi-month review of a hero that was released before the addition of signature powers, taking into account player feedback, bug reports, play statistics, and numerous other factors to “refine and finish” a hero, which often involves the re-balance of powers and items, adjustments to play style, and sometimes updates to animations and graphics. When this process is complete and the new version of the Hero is released, Gazillion publishes the complete “52 review” of the hero in the forums for the public to read. A thread in the Marvel Forums tracks all heroes that have been through the 52 Review process.
The World of MH is true to the movies and comic books. You will battle Hydra, travel to Asgard, and fight Dr. Doom. You will also battle in subways, rooftops, jungles, science facilities, swamps, and a land filled with dinosaurs. Each region has its own feel and set of baddies to take down. The overall ambiance is well-done and immersive. Nearly every zone also has treasure rooms, which are mini-zones that usually have rare monsters and a chest to loot. The Story consists of 9 chapters that take the player through numerous quests and operational points such as the Avenger’s Tower and the S.H.I.E.L.D. Helicarrier. The player even gets to meet Xavier at his school for gifted students (and engage in defense of the school through a challenge). Destruction of HYDRA is a big factor in the storyline.

Missions dand Raids


At the time of writing this review, MH features 47 playable hero classes from the Avengers, Marvel Knights, Fantastic Four, X-Men and Guardians of the Galaxy universes. Gazillion adds a new hero roughly once every month. Want to play Iron Man, Squirrel Girl, Captain America, Silver Surfer, or Star-Lord? Not a problem. And not only do they play as you would expect, they also talk, banter, and chatter with the personality of the character. Deadpool is a riot. When you first play MH the game allows you to select from a pool of “starter heroes” (which changes every few months). You can take any of these heroes to level 10, but in order to progress beyond 10 you must choose the hero you want as your “first”. After that, additional heroes cost either Splinters or G points to purchase (covered below in Economy). The game does an excellent job of enticing players to play in a style that is representative of their hero. For example, it’s common to see Hulk fly in from out of nowhere, SMASH! and then jump away to smash something else while magneto floats around with a magnetic bubble filled with rubble. For new players wondering what to play first (or second), there’s a great guide here. It’s important to note that MH is more of an “account” game than a character game. It doesn’t have a character select login screen; the game throws you right into the world with your last selected hero. You can switch heroes on the fly, causing a quick reload of the area that particular hero was last in. This approach works very well.
Gazillion engages in a Hero adjustment procedure called a 52 Review. This is a process where the company conducts a multi-month review of a hero that was released before the addition of signature powers, taking into account player feedback, bug reports, play statistics, and numerous other factors to “refine and finish” a hero, which often involves the re-balance of powers and items, adjustments to play style, and sometimes updates to animations and graphics. When this process is complete and the new version of the Hero is released, Gazillion publishes the complete “52 review” of the hero in the forums for the public to read. A thread in the Marvel Forums tracks all heroes that have been through the 52 Review process.
The World of MH is true to the movies and comic books. You will battle Hydra, travel to Asgard, and fight Dr. Doom. You will also battle in subways, rooftops, jungles, science facilities, swamps, and a land filled with dinosaurs. Each region has its own feel and set of baddies to take down. The overall ambiance is well-done and immersive. Nearly every zone also has treasure rooms, which are mini-zones that usually have rare monsters and a chest to loot. The Story consists of 9 chapters that take the player through numerous quests and operational points such as the Avenger’s Tower and the S.H.I.E.L.D. Helicarrier. The player even gets to meet Xavier at his school for gifted students (and engage in defense of the school through a challenge). Destruction of HYDRA is a big factor in the storyline.

contiue......



marvel heroes 2015

                      Marvel Heroes 2015



     Marvel Heroes 2015 is a free-to-play massively multiplayer online action role-playing video game developed by Gazillion Entertainment and Secret Identity Studios. Characters such as Iron ManCaptain AmericaDeadpool and Wolverine serve as characters that players can unlock in the game. Players who pre-purchased a game pack received early access to the game on May 29, 2013. The game was then officially launched on June 4, 2013, on Microsoft Windows. An OS X version is planned to follow post-launch, and is now in open beta.
      The game launched as "Marvel Heroes" was renamed to Marvel Heroes 2015 on June 4, 2014. The lead writer of the game isBrian Michael Bendis, who has written a number of major Marvel Comics. The plot revolves around villains, with the main antagonist as Doctor Doom, and heroes in various conflicts.
Trainler game
     The gameplay is an ARPG (action role playing game). Marvel Heroes is free-to-play with micro-transactions used to fund and support the game. Players will not need to spend money to access the full game.
As characters gain levels, they gain a passive stat (statistic) increase for stats that help that particular character and gain power points, allowing the player to further define the abilities of that character. Each character has three power trees in which they can spend points. Each of the trees generally focuses on a certain mechanic or play style, such as Iron Man's shields, Hawkeye's trick arrows, or Deadpool's guns. As the character gains levels the player has access to more skills to spend points on and is able to put more points into existing skills. Each skill has a level cap, so more points cannot be put in a skill until a certain level is reached. Each skill has a maximum of 20 power points and a maximum of 50 points can be reached from gear bonuses. Currently, the game has a maximum level of 60. The majority of the game is dedicated to obtaining items, but there are other things you can do while in-game. There is a crafting system to upgrade gear and costumes, combine/split crafting materials, craft consumables/ artifacts and player vs. player combat (in beta).
      Version 1.2 of the game, released on September 5, 2013, re-balanced the game's systems almost entirely. It features a better defense system that scales with your level, every stat is a rating, added a new item slot called a relic that can be upgraded 999 times, and added the ability to replay the story mode at levels 25 and 45 at harder difficulties. The system of playable character drops is covered by the new “Eternity Splinters” system. These rare drops can be used as currency with Adam Warlock so players can get the heroes they want to play (faster than the previous random hero drop system) and without spending money. In addition, the splinters can be used to get a random Cosmic item, to upgrade the character's Ultimate ability, or to purchase a Team-Up companion.
The relaunched Marvel Heroes 2015 version of the game is also the first ARPG to feature a raid in which a group of 10 players take on Surtur and his minions in Muspelheim.
Each location in the game is composed of several "instances" at any one time. This allows the game to run on one huge virtual server, rather than the game being split into different servers. Many missions take place within smaller instances. These instances are reset if the player leaves and returns.

  The story of the game deals with Doctor Doom obtaining the Cosmic Cube and features other super-villains trying to prevent the heroes from interfering with Dr. Doom's use of the Cube. After stopping Doom, you can unlock the Bifrost Bridge to Asgard.
      The game takes place in several well known Marvel locations, including the RaftHell's Kitchen, ManhattanMadripoor, the Savage LandMutant TownDoomstadt, Latveria andAsgard. Additional locations will be added in the future updates. The Avengers Tower, the X-Mansion, the Helicarrier, and Odin's Palace serves as the game's main hubs. Additional locations with missions, known as One-Shots are also available. It includes the Vibranium Mines in which players must battle Man-Ape in Wakanda and the Bronx Zoo, where players battle Kraven the HunterLizard, and Mister Hyde. More One-Shots will be added in the future.

Link download game:
windows  http://cdn.marvelheroes.com/marvelheroes/binaries/marvelheroesinstaller.exe
mac   http://cdn.marvelheroes.com/marvelheroes/binaries/marvelheroesinstaller.dmg
steam   http://store.steampowered.com/app/226320/

Marvel Future Fight Powers Its Way Into Android Top 10

Marvel Future Fight Powers Its Way Into Android Top 10




          It was a slow week for new apps and mobile games making noise on the top app charts, but one game managed to utilize some super-powered muscle to break into the top 10 on Android.
          Marvel Future Fight, the action RPG from Netmarble, is making some noise in its first week of release, reaching number 8 on the free Android app chart after zipping up 12 spots in one day on Sunday. Though the game isn’t specifically themed for Avengers: Age of Ultron, it does feature the titular robotic villain and a costume set from the movie, and its arrival at the same time as the blockbuster flick couldn’t have hurt.
          It also found success on iOS, where it is just outside the top 20 on iPhone but all the way up at no. 5 on iPad. Having had a chance to play the game myself, my feeling is it’s better suited for tablet than phone play anyway.
Mortal Kombat X, which has been out a bit longer, continues to impress on iPad, where it is up one spot today to no. 9. Another game worth noting is the unique driving gameDoes not Commute, which is down a few spots but still just barely inside the Android top 10 among free apps.
Among paid apps, the sci-fi horror game Lifeline, complete with Apple Watch integration, continues to hook plenty of people, as it sits second only to perennial powerhouse Minecraft among paid iOS apps. It’s not in the top 100 top-grossing iOS apps, which shows you how tough a road so-called premium games sometimes have it there, but it’s still likely bringing in a nice sum at $2.99 a pop for 3 Minute Games.
Clash of Clans and Game of War – Fire Age, continue their ongoing dominance among top-grossing apps, sitting 1-2 on iPhone, iPad and Android.

Link download: Android https://play.google.com/store/apps/details?id=com.netmarble.mherosgb
                           IOS       https://itunes.apple.com/au/app/marvel-future-fight/id955705796?mt=8

Marvel future fight review: A mobile Brawer Worth playing

Marvel Future Fight Review: A Mobile Brawler Worth Playing





      Just in time to coincide with the North America launch of Avengers: Age of Ultron, Netmarble's latest free­to­play mobile game, Marvel Future Fight, is all about putting together a team of various heroes and villains from the legendary comic book universe, and then using them to beat the stuffing out of lots and lots of bad guys. 
      
      Anyone who has read my previous thoughts concerning mobile gaming knows that, for the most part, I'm not a huge fan of the free­to­play market. I only truly started diving into mobile gaming about half a year ago and immediately started consuming everything I had ever seen anyone recommend, especially in the f2p category. What I was greeted with was a veritable army of boring clones upon clones, the vast majority of which featured the same tired mechanics that have you playing a barebones match­three puzzle game or card battle­esque showdown that all but operates on autopilot.
   
       
Needless to say, I had my shields up when going into Marvel Future Fight, the latest free­to­play game set within the Marvel universe, making it about the millionth such title. Color me surprised, then, when I found myself actually enjoying the game.

       
For starters, it should be made very clear that Future Fight is 100 percent a free­toplay game, as far as the structure is concerned. There are a wide variety of in­game currencies needed to upgrade your army of Marvel characters, one of which (Gems) will cost you actual money. Those Gems can then be used to buy pretty much everything else in the game in decent quantities, or you can simply play through the game and earn all of those supplies as you go. In other words, you don't have to spend a dime on Netmarble's latest game, and Future Fight doesn't really beg you to do so, but forking over a couple bucks here and there will certainly get you to a Daredevil unlock a lot quicker.
      The gameplay is also limited by the traditional energy bar everyone seems so in love with these days. Going on a mission will cost you energy. Use up all of your energy and you're done for the day. You can, of course, buy more energy in the in­game 
store. Then again, the energy bar is pretty generous with its allotment, meaning it dishes out enough juice to get in quite a few missions before needing to refill, so you shouldn't feel too limited here. 
     
     As far as the story goes, it looks like a group of villains are trying to destroy the multiverse, meaning that every Marvel hero and villain has a stake in the outcome of this epic war. Nick Fury has sent the robotic aid, Jocasta, back in time to lend assistance, guiding your team to new missions while trying to figure out what, exactly, is going on.

     Your army starts off humble, boasting Black Widow, Iron Man and Captain America. By the time I was done with the tutorial, Hawkeye was added to the mix. Eventually you'll be able to unlock nearly 40 characters from the Marvel universe, including folks like Spider­Man, Ghost Rider, Venom, Ultron (of course), Electra, Loki and members of the Guardians of the Galaxy. It's a varied roster, obviously boasting plenty of room to expand with future updates.      
      You'll unlock these characters by collecting Biometrics, which can be gathered through regular play or purchasing boxes with randomly generated rewards. Basically, collect enough Biometrics for a particular character and you can unlock them. Collect even more and you can make them much stronger.

      That RPG progression actually runs pretty deep in Future Fight, with each character being upgradable in many areas. You can boost their gear or their basic stats, as well as equip gems that will give their abilities some extra kick. You can also master new abilities, letting you craft a version of, say, Iron Fist, that plays totally different from the Iron Fist your friend has.

       Achieving these upgrades will take time and plenty of grinding or, hold your surprise, you can spend money in order to purchase packs of materials that speed the process along.
So far, Marvel Future Fight sounds par for the course, right? So, what sets it apart from the pack and makes it earn my personal seal of approval? That answer is simple: It has actual gameplay. More than that, said gameplay is actually fun, making me want to pick up Future Fight and play on a regular basis for enjoyment, rather than the uncomfortable, addictive “need to get in my plays for the day” feeling these types of games usually leave me with.

        At its heart, Future Fight is a straightforward brawler. I'd call it a dungeon crawler, too, but the levels aren't complex enough to warrant the comparison. Imagine a light version of Diablo or the fantastic Marvel: Ultimate Alliance and you're headed in the 
right direction.

      
You can either use touch controls or a virtual joystick to get the job done. I actually preferred the joystick controls, another thing that caught me off guard in this game. I traditionally dislike the mobile “pretend controller” setup, but it works super well here. Your character's attack button and abilities are in the lower right corner and the thumbstick is in the left. The great thing about that left stick is that it moves to where your thumb meets the glass, rather than remaining stationary, so you'll never find yourself glancing down to discover that your thumb has drifted ever­so­slightly off of the stick, leaving your character immobile at a most inopportune moment.

    
The remaining members of your three­person party are represented by icons on the left of the screen, and a quick tap will switch them out. Doing so in clever succession can actually result in some pretty great combos. Land some solid combos and one of your teammates will randomly pop in to dish out a super attack. You'll also eventually unlock a team ability, as well as a Striker companion (pulled from your friends list or a rando's team leader) that can be called upon for a brief period of coop fisticuffs.

    
The animations are great and the abilities are decently varied and, once the levels start turning up the difficulty, finding the right mix of characters with the right mix of abilities to tackle a challenge becomes half of the fun.
   
Along with having a solid soundtrack, Future Fight also looks really nice for a mobile game, with lots of details in the levels and fantastic animations. This all adds up to make for a very solid brawler, allowing you to run around levels beating up loads of goons, dodging the occasional trap or pummeling inanimate objects in order to grab additional loo.
   
The story is also far more interesting than a mobile game has any right to offer, penned by Marvel veteran Peter David and carrying you through nine main stories packed with a bunch of missions each. It'll take you a good long while to get through the full campaign, but there's plenty of additional challenges waiting for you at the end of the road. Along with the regular missions, you can also take on a version of every chapter that's had the difficulty cranked way up. There are also Dimension Rift missions to unloIn other words, there's plenty of meat on these bones to keep you coming back for more, as well as solid gameplay that makes you actually want to do just that. I'm still not a fan of the limitations of the free­to­play model, but Marvel Future Fight doesn't do anything insulting with the set­up, so I can't complain too much. As far as mobileck and explore, Villain Siege Missions, competitive three­on­three battles and more.


   
In other words, there's plenty of meat on these bones to keep you coming back for more, as well as solid gameplay that makes you actually want to do just that. I'm still not a fan of the limitations of the free­to­play model, but Marvel Future Fight doesn't do anything insulting with the set­up, so I can't complain too much. As far as mobile games go, this one is definitely worth your time and attention. 
   
Marvel: Future Fight is based on a review code pre­loaded with in­game currency. The reviewer chose to use it sparingly in order to get a more realistic feel for the “average” gameplay experience!

How to play Marvel future fight

How to play marvel future fight on laptop computer and windows tablet

Marvel future fight android game review
    The avengers...spider-man the Guardians associted with the galaxy! you can unite the best heroes from all corners of the Marvel Universe for the epic battle that win decide the fate of most rialities - MARVEL FUTURE FIGHT.
 
     S.H.I.E.L.D. Director Nick Fury has sent a dire call from the future: The numerous dimensions of the multiverse are collapsing upon one another – and it’s your decision to ensure humanity survives! Gather the mightiest Super Heroes and Super Villains, assemble your team, and protect the world at all expenses!        
     
     ASSEMBLE YOUR TEAM! – make your squad from Avengers like Hulk, Iron Man, and Captain America, as well as other famous Marvel heroes like SpiderMan and Daredevil! Upgrade your weapons and master your skills to provide your team the ultimate power-up using a deep RPG leveling system.
   
      LIVE THE STORY! – Explore the Marvel Universe in an original story created by acclaimed writer Pete David.
   
      EPIC 3v3 BATTLES! – test thoroughly your mettle against other players in 3v3 battles! Pick from four unique hero types – Combat, Blast, Speed, and Universal – then pit your champions against your opponents’ teams for supremacy.
   
      SINGLE PLAYER CAMPAIGN – Wage epic battle against Super Villains in stage-based battles across a deep, immersive single player RPG campaign to unlock exclusive content, brand new costumes and benefits!
   
      TEAM BONUSES – Team up classic Marvel characters to earn unique boosts and bonuses!
   
      SUMMON ALLIES – require only a little help get through the next Super Villain battle? Summon your friends via the Ally System for reinforcements and claim triumph as a team!
   
      EASY TO USE, ONE-FINGER CONTROLS – Play with just a single hand, or use the virtual control pad to guide your team through the Incursion and defeat your foes!
     
      MARVEL Future Fight is an android game but it can be played on a laptop computer (windows pc) or in windows tablet.

                                                      WHAT IS BLUESTACKS?
     

      BlueStacks is an American mobile company that produces the BlueStacks App Player and the GamePop microconsole. Both products are designed to enable Android applications and Android Games to run on Windows PCs, Macintosh.

HOW TO DOWNLOAD AND PLAY MARVEL FUTURE FIGHT ON A LAPTOP COMPUTER (WINDOWS PC) OR WINDOWS TABLET

     1. Download the BlueStacks app player from the link bellow:
                                        http://www.bluestacks.com/download.html
     2. Install the app player.
     3. Run the app player and sign-in your google account (you can create one if you don’t have).
     4. From the app store, search MARVEL Future Fight and click on the game icon in the search result followed by clicking the INSTALL button to start the download and install the android game.
     5. After the installation has been completed, you can now run and play MARVEL Future Fight on your laptop computer (windows pc) or windows tablet.
                                                    LINK DOWNLOAD GAME :
               Androidhttps://play.google.com/store/apps/details?id=com.netmarble.mherosgb
               IOS : https://itunes.apple.com/au/app/marvel-future-fight/id955705796?mt=8


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